In the Details panel, set the Light Index for the Directional Light being referenced. Join. In UE5, Auto-Exposure is enabled by default and often you need to control this yourself or. This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Features: Volumetric Clouds Volumetric Sky Replicated Sky atmosphere support Day and night. r/unrealengine • 2 yr. 5. Unreal Engine 5 Beginner tutorial! In this UE5 tutorial you will learn about Sky and Clouds using the Sky Atmosphere System! UE5 Beginner Course Sky, Atmosphere, and Fog in Unreal Engine 5 Lively Geek 5. Before you can launch Unreal Engine editor you have to create a new project or open an existing project. This has quick options at the top for setting up your basic scene. Cannot be set at run time. Actual Result: Sky becomes black and no longer renders. Makes the aerial perspective look thicker by scaling distances from view to surfaces (opaque and translucent). The Sky Atmosphere component in Unreal Engine 4 (UE4) is a physically-based sky and atmosphere-rendering technique. 000 Interactable Foliage with PCG (Foliage Swapping ISM -> BP_Actor -> ISM) 126. . As shown in the video below, anything on the horizon that’s far away from the camera produces this “flickering” behavior when rotating the camera vertically. Using the UE5 Cinematic Camera, based on a real-world. It teaches you how to use HDRI textures to set up a material to be used within. Planet. . The Sky Atmosphere component in Unreal Engine 4 (UE4) is a physically-based sky and atmosphere-rendering technique. Should be free afaik. In the World Partition window, you can manually select which grid cells to work in. At the moment I’m exploring the abilities to realize some shots for a film project we’re developing right now and I’m trying to find out which approach /. unknown horizontal line and stains A directional light coming through a window. not belonging to any surface. Sky Atmosphere の使用時に、ライトによって不透明型メッシュから大気にシャドウをキャストする必要があるかどうか。 Cast Cloud Shadows. Today I am going to implement a night sky scene with stars using unreal engine 5 sky atmosphere syst. The SkyAtmosphereLightDirection expression takes in the Atmospheric Light Index for a Directional Light and outputs the light direction from the light. Setting to 0 will remove the sun disk completely. Note: 4. It also enables you to specify the strength, extent, and resolution of the shadows of clouds in your scene. Create Sky. New comments cannot be posted. 24 and is the default sky in UE5 starter projects. I think Sky Atmospheres are better if you plan on traversing a significant portion of the atmosphere to get the full effects. Hello everyone. This product supports dynamic lighting (full dynamic global illumination) and the storm clouds, naturally react to light changes. Click Restart Now to apply your changes and re-open the Unreal Editor. The development team of the MMORPG "Reign of Guilds" warns you of a mysterious threat. When I click on skyatmosphere visual effect it does nothing, hence no sky. Hi There, does anyone know why my hdri lit up the environment in my old UE5. Then you can import this model into UE5 and assemble any lighting scenario by tweaking Env. 1 and iOS)!!! Make sure you make the sky sphere large enough so you can see the space view. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring sunrise and sunset, or to create extraterrestrial atmospheres of an exotic nature. 記事記載時:UE5バージョン5. Help me celebrate joining 3D Tudor with this new YouTube tutorial series about Unreal Engine 5. The ground albedo that tints the atmosphere when the sun light bounces on it. I fixed it and its much better now. The Material best interacts with rough surfaces adding sky light and light. The thing is, the shadows off the objects disappear when I’m a bit far from them, and than appear. I can see the horizon through the landscape actor. Add beautiful night scenes and sky atmosphere day & night cycle to your projects. Skylights approximate light from the sun scattered by particulate in the planets atmosphere. In the blueprint, I cannot set the Directional Light Actor variable because my sun is considered a different type. Let's do a quick overview. First go to the Plugin panel and activate the “Sun Position Calculator” and the “HDRI backdrop”. It includes dynamic lighting setup with new Sky Atmosphere actor and in 4. Yes, AtmosphericFog is deprecated in recent UE4 versions. heavy and harsh architecture, preferably gothic: sharp and monumental. The Sky Light captures the distant parts of your level and applies that to the scene as a light. See attachment (I placed a plane on Z = 0). The altitude at which the cloud layer should end, measured in kilometers (km) above the ground. SkyAtmosphereLightDirection. Description. Regression: Tested in UE5/Release-5. Open the window by selecting Window > World Partition from the main menu. 441K views 3 years ago. 1 source. Projects which do not plan to use the path tracer at all can disable this setting to reduce shader compilation time. In the window, click and drag grid cells to select them. doubt it. 2 participants. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere and Sky Light using the real time. It uses the same mathematical equations to govern the position of the Sun in the sky and includes a bundle of components—a Directional Light, Sky Light, and SkyAtmosphere —to produce true-to-life renderings that show realistic patterns of sunlight and shadow. 2- Scroll down the “Global Vector Parameter Values” in the material instance and look for “WindVector” parameter, the “R. The sun distance is faked. The path tracer is using a. Disables the light completely. Many mobile devices have significant hardware limitations compared with desktop hardware and game consoles, especially in terms of compatibility with graphics features. " Once gone, you can replace it, either with your own. The Sky Atmosphere component in Unreal Engine is a physically-based sky and atmosphere-rendering technique. このページでは、SkyAtmosphere システムのリファレンス情報を説明します。. Plus, Epi. . In main, as of this writing, the CesiumSunSky doesn't show an atmosphere at all on Android and iOS. But certainly I have no idea what is causing it. Light Mixer, you have to click on “Create Atmospheric Light 0” to create a directional light to make it work. Limitations. Still unsure of the proper atmosphere colours, but this is much closer to the. DaVinci Resolve to Fusion – Introduction Training. Sun Multiplier. The SunSky Actor makes it simple and. That's an improvement, but. Quality level scalability The sample count is still. I'd check if all the actors linked to the Sky Atmosphere system are set up correctly. Limitations. by Hourences. For Stationary Sky Lights, static and stationary lighting is baked separately from movable using Lightmass to store directional information in what is called a . Dose anyone one know why that is and how can I control the sun disc size?. Let's do a quick overview. This allows you to create many different lighting scenarios, such as midday, sunset, or sunrise. Fog Multiplier. Unreal Engine 5 Planet Rendering Material - Jupiter #2. Lighting night time outdoor scenes in Unreal Engine 4 we'll need a Sky Sphere (aka: sky dome or skybox), Sky Light, Directional Light (if you have a moon in the sky), sky material, atmosphere (fog) and artificial lights (Spot. Try as I. WiseSam (Clay) January 10, 2023, 8:47pm 11. The Path Tracer can be used interactively and will quickly start to display pixels with shaded color as samples accumulate. Best. In this tutorial you will learn how to create a day / night cycle in Unreal Engine 5 using Blueprints. It's a BP_Sky_Sphere Blueprint instance, and you can find it in the World Outliner (right-hand list view in a default viewport arrangement) and delete it. 加一个Directional Light。. This covers the new and i. Properties. Hey there everyone! For some time I'm getting lots of questions about how to combine my skyboxes with Ultra Dynamic Sky or any other similar systems. Atmospheric fog has been deprecated in Unreal Engine 5, you should use Sky Atmosphere instead. The height of the atmosphere layer above the ground in kilometers. Engine > Rendering > Optimizations: Enable Support Compute Skin Cache. I want to create multiple planets with an atmosphere for a space game. Some small new features, but mostly a lot of refinements and improvements of existing things. Makes the aerial perspective look thicker by scaling distances from view to surfaces (opaque and translucent). Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from. To have Sky Atmosphere component affect and influence Exponential Height Fog, you’ll need to set Fog Inscattering Color and Directional Inscattering Color to Black using their. Players control Echo, who appeared in the UE5 announcement trailer, as she explores an arid landscape and finds a portal to a mysterious dark realm. css. . Go into Project Settings -> Rendering and compare each setting with your black-sky-project. Static Sky Light (静的スカイライト) Static (静的) に設定されているスカイ ライトは、レベル内の静的オブジェクト用のライトマップに完全にベイクされるため、負荷はまったくかかりません。 ライトのプロパティを変更した場合、 当該レベルのライティングを再ビルドするまで、変更は反映され. Starting off with the. It also enables you to specify the strength, extent, and resolution of the shadows of clouds in your scene. 0. We will learn how to adjust the atmosphere colour, density and the sun and skylight to achieve the photoreal lighting effects for our sequence. Unreal Engine Tutorial LIGHT NEEDS TO BE REBUILT is a common warning/error message in red that you really want to get rid of! More UE4 tutorials: Atmosphere、Directional Lightをレベルに配置します。. Maybe it has been created with a different version or something like that. Create a new VR Template project. Hi, I've been working on a day and night cycle using a sky atmosphere, volumetric cloud, a space box. That should be what the issue is. 4 (linear) by default. Red Planet | Mars in UNREAL ENGINE 5: The Grand Tour: A UE5 Space Cinematic. It seems the. 1 version the upper hemisphere of the sky seemed to be working properly, but the lower hemisphere was also black. ago. 1 Like. And that in turn implies that we can use the SkyAtmosphere on mobile if we play by the rules, rather than replacing it with something else entirely. There are two types of Pawns available in Unreal Engine 5: is a specific type of Pawn that is designed for a vertically-oriented player character that can walk, run, jump, fly, and swim through the world. On your directional light croll all the way down in the details panel. May 26, 2022 • Last Updated: May 25, 2022 • Applications: UE 5. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from. It teaches you how to use HDRI textures to set up a material to be used within the Unreal Engine 5 skybox. light mixer. 1+. Steps to Reproduce. File Project & Assets. It uses the same mathematical equations to govern the position of the Sun in the sky and includes a bundle of components—a Directional Light, Sky Light, and SkyAtmosphere—to produce true-to-life renderings that show realistic patterns of sunlight and shadow. UE4 sky tutorial. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere. 24 update. スカイ アトモスフィア (Sky Atmosphere) 一部あり. The Sky Light captures the distant parts of your level and applies that to the scene as a light. Enabling Hardware Ray Tracing. Sky Creator is an extensive tool to control dynamic weather and time of day using realistic volumetric clouds, atmosphere and visual effects in Unreal Engine. In this episode of unreal engine 5 open world series, I am going to work on how to increase the cloud. Join our community, grow your knowledge and learn from others!Unreal Engine 5 introduced settings that control the creation of path tracer specific shader permutations for materials. as well as to a real-time path tracer. If you’re looking for actual fog to fill your scene, use exponential height fog. Hello, I’m trying to put some atmospheric fog for the mountains on the back of my scene but there’s an issue where whenever I move my camera there’s a line flickering just on the most far objects. There’s no reason to have both in the scene. Will give indirect lighting (shadows, lensflare, ect) Moveable and Real Time Capture option; Create - Visual Effects - Sky Atmosphere; Activate this by going into the directional light, and turn on Atmosphere Sun Light. In the Project Settings under Engine > Rendering > Hardware Ray Tracing, enable Support Hardware Ray Tracing and restart the editor for the changes to take effect. Sky atmosphere does the same thing as atmospheric fog, just better and more realistic. For more from Rob, check out Pariah Studios. The Volumetric Cloud component is a physically-based cloud rendering system that uses a material-driven approach to give artists and designers the freedom to create any type of clouds they need for their projects. No branches or pull requests. Here I tried to show the turbulence of sun surface and flares in the material without using any. The Sky Light captures the distant parts of your level and applies that to the scene as a light. A ThyssenKrupp Hydraulic Elevator at the Sport Chek/Atmosphere store at Hillside Mall in Victoria, BC. In the tutorial, the skybox loads fully, in all directions, but in my project, only half of the viewport is a skybox. 1. In #459, we added a manually-enabled EnableMobileRendering that uses a SkySphere to render a basic atmosphere. Support Sky Atmosphere Affecting Height Fog. . It is very versatile however. Go into Project Settings -> Rendering and compare each setting with your black-sky-project. This could cost you some computational power. In Sky Atmosphere, increase Mie Scattering property above 1+. x, 5. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring. Cast Shadows on Atmosphere. Fixed fog behavior when "Support Sky Atmosphere Affecting Height Fog" is enabled, to avoid moon light directional scattering popping at dawn/dusk. In UE5 whenever I try to go for a planet to space transition this happens: The only solution I’ve found is to change the fog height falloff to specifically 1. 0. UE5创建一座城市只需要点一下就好了?,俄罗斯卖给缅甸国防军的su-30me引擎的声音太大了,在地面真的吓人,UE5山脉地形搭建教程,再说一遍,UE5灯光系统打光真的很简单,不要说学不会了~,【UE5创建风格化场景全流程】不愧是A站大佬 丝滑!Been using this asset pack recently myself. Atmospheric Fog是老的大气方案,UE5已经移除了。. , the color of. Hello guys, in this quick and simple tutorial we are going to learn how to create a horror environment and atmosphere with PCG and Landmass in Unreal En. Just drag a sphere mesh to the scene and put the sky material on it, change it to two sided material so it is visible in the inside. Here. Edit: also, turning it completely off might make the shot feel off. Hello, I try to use a Sun Position Calculator Plugin, and unfortunately the BP_SunPosition needs to be connected with a Sky Sphere. The Sky Atmosphere component requires extra samplers/textures in order to be bound to apply aerial perspective on transparent surfaces (and all surfaces on mobile via per-vertex evaluation). Tutorial. SkyAtmosphereLightDirection. If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for. It has few important settings you need to adjust - light's intensity, color and removing the sun disk. (These are Steps 2 and 3. To disable a light's effect during runtime, change its Visibility property. Simplified and optimized fully dynamic sky system with volumetric clouds, dynamic weather system, day and night cycle and time of day. Sky Creator is an extensive tool to control dynamic weather and time of day using realistic volumetric clouds, atmosphere and visual effects in Unreal Engine. With the new sky system no longer using a sky sphere how are we supposed to get stars in our scenes?I just downloaded UE 4. But I can’t understand why once I exported my project, in my mobile device it appears like in the image. The development team of the MMORPG "Reign of Guilds" warns you of a mysterious threat. Here is how it looks: There is nothing in the Sky Sphere list and I can’t connect to anything. This video demonstrates. This multiplier only affects the fog color, not the directional light. Limitations. New comments cannot be posted and votes cannot be cast. It was described in Unreal’s walkthrough of it but not as something required for Quest or VR. This is also the case for the volumetric clouds. With a built-in weather preset system you can create endless amounts of different looking weather and lighting conditions and switch any of them in realtime. Create Directional Light, and add this light. Hey guys, So in the sky & atmosphere videos that Sjoerd did, he mentions we can use the SkyAtmosphereLightDirection property to determine what time of day it is. I use Directional light, ExponentialHeightFog, Volumetric Cloud, Sky Light, Sky Atmosphere and all movable Directional Light Volumetric Scattering intensity 4. Choose one of the following from the dropdown menu: Planet Top at Absolute World Origin:. . The Volumetric Cloud component supports lighting from up to two Directional Light sources, such as a moon and sun, or two suns. The SunSky Actor makes it simple and. Hello Roby! In order to change the volumetric Clouds speed you have to acces the material instance of the clouds. Begin your journey with UE5, Being completely new to UE5, you need to learn the fundamentals - the essentials of the engine. Source Angle to 0, this controls in degrees the size of the sun disk. 1 Documentation; SupportiveEntity (SupportiveEntity) November 23, 2022, 12:53am 2. 10, MacOSX). 如果有的话,移除掉Atmospheric Fog Actor,以及任何天空盒的Actor。. Hi, I’ve been trying to set up a day-night cycle system in my UE5 project, while the new directional light + sky atmosphere made it incredibly easy to set up lighting between sun rise to sun set, I’m completely clueless on how I can transition that into a night time lighting with moon as directional light then back to sunrise, because by default it. 0 - 5. Works with sky atmosphere and volumetric clouds. If you launch your project in Play-In-Editor (PIE) or Standalone Game modes, no text will appear over unbuilt shadows. Indirect Lighting Intensity. The SunSky Actor is part of this same plugin. Exponential Height Fog. We call upon you to join us and resist the forces of evil. The color that the light emits. I’m coming from film / video / and “classical” VFX area and really want to dive into UE5 for use in VFX and the new fascinating virtual production world. 27. しかしUE5のLumenを使用する際に現実的な設定を行うと 色々 と 不都合 があるらしい…. 24. You will learn how to set up an adjustable material to learn how to. • 10 days ago. . If no World Position is fed into it, then the world position of the pixel in question is used. png) 选择天空大气组件在关卡中的变换放置和移动方式。. . 2 participants. Global illumination, and reflections are Lumen, in both project settings and post process volume. As requested here are some tips to squeeze a bit of performance out of Ultra Dynamic Sky (UDS)0:00 Intro0:25 Clouds2:47 Distance Field Shadows3:05 Cascaded S. You can see the blueprint BP_Sky_Sphere. . 05 Volumetric Fog On. Cast Shadows on Atmosphere. Ultra Dynamic Sky for UE5system & Weather TestMore Image on Behance : started with Dynamic Volumetric Sky and Clouds in Unreal Engine 5; Getting started with Dynamic Volumetric Sky and Clouds in Unreal Engine 5. Infinity Worlds Studios - Blueprints - Dec 28, 2021. But I use other lightings, like Directional Light, SkyLight, SkyAtmosphere, and there is no Sky Sphere in my list. Only the Exponential Height Fog works together with this. Extend Default. . Visual Effects: Sky Atmosphere (creates sky dome atmosphere) Lights: Sky Light (Adds light into Indirectly Lit Areas or shadows of your level, set Mobility: Movable and Real-Time Capture: Enabled). The Directional Light provides lighting and shadowing for clouds and opaque objects onto clouds. Ray Tracing and Volumetric Clouds. So enabling vertex fog on mobile is easy in the project settings, just uncheck this and restart the Editor: ![image. The Shadow Map shadowing method is a product of balancing quality with performance. From its Details panel, enable Atmosphere Sun Light. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere and Sky Light using the real time capture mode. Update 1. Trying to simulate dust clouds in space on around a 5 to 20KM scale lol. I wanted to share a simple way to float planets in the sky. Video Demo #1 | Video Demo #2. Streets bear witness to strange events, monsters from our nightmares come to life, and a sense of magic fills the air. シーン内に リアルタイム キャプチャ を有効にしたスカイ ライトが必要です。 ボリュメトリック クラウド (Volumetric Clouds) 一部あり. The Sky Atmosphere component in Unreal Engine 4 (UE4) is a physically-based sky and atmosphere-rendering technique. 3D Tutorial. Components and tools that enable users to build immersive worlds with environment lighting from fog, clouds, sky and atmosphere in Unreal Engine. The SunSky Actor makes it simple and. Should be free afaik. So adding both to your scene will cause false results. Choose one of the following from the dropdown menu: Planet Top at Absolute World Origin: Places the top ground level of the. right now if I create 2 sky atmospheres only one is visible at any given time. Choose one of the following from the dropdown menu: Planet Top at Absolute World Origin: Places the top ground level of the atmosphere at the world origin coordinates (0,0,0) in the scene. . To resolve any preview shadows, you will need to build lighting. 5 years of solo development, I'm finally releasing the demo on Steam, accompanied by a new trailer featuring new music. The Sky Atmosphere component can light up the height fog but it requires extra samplers/textures to be bound. Natural lighting just got ten times better in the latest Unreal Engine 4. I’m currently experiencing issues with the sky sphere within UE5 once I build the project out to an Oculus Quest 2. The Sky Atmosphere component in Unreal Engine 4 (UE4) is a physically-based sky and atmosphere-rendering technique. Note for me is to always make sure the atmosphere is bigger that the planet itself. 15. This hands-on presentation explores the Sky Atmosphere system in Unreal Engine. Make sure you have followed the first tutorial as we cover some of the concepts in more detail. SkyAtmosphere is the more future-facing implementation introduced in 4. Moreover the second fog data section causes the same issue. Atmoscape allows you to keep the SkyAtmosphere for your main planet and add a lot of other Atmospher e for your numerous planets. May 26, 2022 • Last Updated: May 25, 2022 • Applications: UE 5. このアクタは、屋外のレベルをより現実味のある外観に仕上げます。. Properties. 搭一个标准的天空大气场景. This is an overall multiplier for the directional light brightness. ①DirectionalLightを地表に対して反対方向に回転させます。. This video covers the basics of using exponential height fog and volumetric fog in your scenes. Does anybody know a solution for that issue? Btw. Why does the ground/lower hemisphere appear dark? When you are close to the ground, there isn’t any fog, so you don’t get the scattering effect nor any fog color. That's an improvement, but. The integrated dynamic day and night cycle requires no further tinkering or programming. I have 2500 tiles that form a 3D scan of a city in Unreal engine 5. You then create a sphere with the correct normals pointed inward, a good flat and unwrap, and place it at 0,0,0. The height of the atmosphere layer above the ground in kilometers. Sun Multiplier. Preview shadows can be disabled while working in the Editor by unchecking the Preview Shadows Indicator under the Level Viewport Show > Visualize menu. On my map it seems that Sky Atmosphere doesn’t work below zero (world position). Is it not possible to have an atmosphere on mobile without Is Sky tag?Static Sky Light (静的スカイライト) Static (静的) に設定されているスカイライトは、レベル内の静的オブジェクト用のライトマップに完全にベイクされるため、負荷はまったくかかりません。 ライトのプロパティを変更した場合、 当該レベルのライティングを再ビルドするまで、変更は反映され. right now if I create 2 sky atmospheres only one is visible at any given time. Look at the “Environment Lighting” panel — it has buttons to set up and connect all the pieces. Projects which do not plan to use the path tracer at all can disable this setting to reduce shader compilation time. This is useful when you need Materials to appear to fade into a distant fog color. ①DirectionalLightを地表に対して反対方向に回転させます。. The. 0. Valley of the Ancient is a short gameplay segment demonstrating early access features in Unreal Engine 5. The atmosphere is very noisy. jkinz3 • 2 yr. The SunSky Actor is part of this same plugin. 3: 1988: September 13, 2022 Keep specific entity always loaded with UE5 Streaming. Exclusive Content for Supporters👉*Hashtags:*#unrealengine5 #unrealengine #tutorialLearn how to create a stylized sunset using the Unreal Engine 5 atmosphere system and volumetric fog. Particle Effects. Exponential Height Fog. Modifying 4. Unreal Engine 5 Beginner tutorial! In this UE5 tutorial you will learn about Sky and Clouds using the Sky Atmosphere System! The video is a complete introduction to the UE5 Sky and Atmosphere System. Make sure you select a windows SDK and platform toolset you have locally for both projects. There's options there to enable cloud shadows, shadows on atmosphere and shadows on clouds. Probably a nooby question, but how can i create a changing day/night cycle with UE5. Use the Main Menu to select Build > Build All Levels to kick off a lighting build. The demo offers about an hour of. " Does anyone know of way to enable more than one or recreate such a result? EDIT: Found default answer, hoping maybe someone knows of a work around. 2. 24. Hi everyone, new here, nice to meet you. In a Blueprint, you may use. The difference now is that we can have Lumen GI propagating light. . Sky Atmosphere、Volumetric Clouds、Directional Light、Sky Light のライティング コンポーネントは、環境ライティングの大部分を構成しています。これらすべてのコンポーネントがシームレスに連携することで、動的にライティングされた大規模なワールドを実現します。I followed the same steps except adding cloud texture in the video and put the material in a sky sphere (the sphere’s static mesh needs to be SM_SkySphere) then I can see the sky atmosphere in the Mobile Rendering pipeline (both Android ES3. この. It also enables you to specify the strength, extent, and resolution of the shadows of clouds in your scene. 以下のような総合効果をもたらします。. The transforms for the Skydome:Location: 0,0, -7,300,000Rotation: 90,0,0Scale: 1,000,000, 150000. The Directional Light provides lighting and shadowing for clouds and opaque objects onto clouds. Viewers will learn how to render a beautiful and fully dynamic sky, create alien, dusty, or wet atmospheres and how atmosphere. Your variable type should be "Material". Override Atmosphere Light DirectionTutorial on how to set up Unreal's 4. This allows you to create many different lighting scenarios, such as midday, sunset, or sunrise. Selecting the individual components. Streets bear witness to strange events, monsters from our nightmares come to life, and a sense of magic fills the air. Project Files: . General Rendering Features. The Volumetric Cloud component supports lighting from up to two Directional Light sources, such as a moon and sun, or two suns. The introduction of our own lighting helps us keep things looking good. Here's a good example.